Mobile UX Overview

Brilliant presentation (and incredibly beautiful) about constructing UX for Mobile Devices. Which is something that interests me a lot. Entirely new paradigms of interaction appearing almost weekly. Viva la mobile.

Accompanying blog post:

The Basics

Some of what follows may seem obvious, but you would be surprised at how many sites and apps in the market seem to disregard these basic factors:

  • Screen size and proportions: moving from desktop to mobile means a lot less screen real estate and much more variety in screen proportions
  • Direct interaction with display: unlike the desktop environment, users interact directly with the screen rather then using a separate mouse and keyboard for input, which sets up an immediate conflict of screen use
  • Variable orientation: small handheld devices allow for quick orientation switching
  • Single-screen environment: even with smartphones that allow users to run multiple apps or maintain several browsers windows simultaneously, the small screen size results in an established convention to interact with one state at a time, which suggests that we need to focus the experiences we create on contained tasks
  • Limited discovery: there are no roll-overs or tool-tips, so make sure actions are obvious and enable users to recover from mistakes easily
  • Established device standards: as the market matures, consistent UI patterns are forming (back button in the upper left), if you choose to brake the standards make sure you are doing so for the right reasons
  • Limited resources: while smartphones are advancing by leaps and bounds, they are still limited by connection quality, battery life, processing power, and onboard memory

1 Comment

  1. October 26, 2010 at 5:56 pm ·

    Thanks for kind words. I just created an accompanying blog post to add a little more detail.

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